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Old Feb 03, 2007, 11:41 PM // 23:41   #61
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I talked about the free part of the idea, but I also answered the not fre part of you reply.

When you unlock a Prophecies Skillin Amber Camp, it gets unlocked for all the Propecies skill trainers. Yes, starting from Ascalon.

So, forgetting about the 'make seconday prophessions skills free' that I also agree somehow, adding real use to the Guild Hall tranes so they have skills available from all campings, is never a bad idea.

What is the change?

No one. They could make it so you the skills from another campijng do not show up in the Guild Hall trainer list until you make the quest to travel there, they could also make it so you can't get the Capture ignet unless you make the quest to get it.

The idea is:
- You have a character.
- You unlock all skills with that character.
- You ake another character.
- The new character males all the needed quests.
- The new character can buy the unlocked skills in the Guild Hall without having to map travel all over the world.
- The Guild Hall trainer has now real use.

Get the point?
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Old Feb 04, 2007, 12:35 AM // 00:35   #62
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Quote:
Originally Posted by MithranArkanere
I talked about the free part of the idea, but I also answered the not fre part of you reply.

When you unlock a Prophecies Skillin Amber Camp, it gets unlocked for all the Propecies skill trainers. Yes, starting from Ascalon.

So, forgetting about the 'make seconday prophessions skills free' that I also agree somehow, adding real use to the Guild Hall tranes so they have skills available from all campings, is never a bad idea.

What is the change?

No one. They could make it so you the skills from another campijng do not show up in the Guild Hall trainer list until you make the quest to travel there, they could also make it so you can't get the Capture ignet unless you make the quest to get it.

The idea is:
- You have a character.
- You unlock all skills with that character.
- You ake another character.
- The new character males all the needed quests.
- The new character can buy the unlocked skills in the Guild Hall without having to map travel all over the world.
- The Guild Hall trainer has now real use.

Get the point?
Yes I F'n get it.
The purpose of a Factions unique skill is to be learned in Factions, not genericly(sp?) in a guild hall.
Why? There's potential for abuse, and to keep the playing field level.

You have a problem with fairness?

Whatever the case, you don't need to explain the game mechanics to me, especially more than once.

I offered a solution, change the price of a skill trainer to reflect the value of him being there.

But then again, compare the 100k to the rest of the 100k npcs, why pay 100k for them when they're in every base city? You have to map travel to see any crafter anyhow, so what good does the freaking material vendors do?

So, lets take it a step further as far as guild halls go.

Lets make both material traders give a discount, otherwise they're not worth 100k
Hell, they're all not worth the price it takes to put them there, give every NPC in the guild hall a discount.

That's sarcasm, MithranArkanere, you've missed it before.
I normally don't have a problem with bad english, and your's is good, but I do sincerely hope it's not your first language. You really don't comprehend nearly as well as you think(and it's not just me from reading other posts). Either that or you're really flamebaiting hardcore.

The NPC's in gulid hall can serve a small purpose or two, but why do you think they're all so expensive?

Prestige.

If a Guild has the money to waste on that, that means they earned the money, and that means they used (ibuygamestonotplaythem.com:Random Money Site X), or can actually play the game and have earned it.
Think of it as street cred.(lol, that actually made me laugh).

Now stop bitching that you can't get factions/nightfall only skills on your fresh out of presearing character for free(or whichever chapters as applicable), because that's what this all boils down to.
Buy a runner, or fight your way to the port city, or god forbid, create a PvP only character so you don't have to deal with all that, that's why they're there.


I'm done here. If I'm wrong, so be it. Apparently I'm going to hell anyways.
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Old Feb 04, 2007, 12:35 AM // 00:35   #63
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Quote:
Originally Posted by Aeon_Xin
Either you really don't like me...
That's very possible.


As for the OP's ideas:

I believe ANet may have its reasons for encouraging players to "travel" and "work" for skill gains. Generally, the more players that move through the game world the more positive the game experience. A one stop shop for all available skills (for that account) would take out a huge part of the labor involved with growing a new character.

In many ways, being able to access all the skills in one fell swoop would make a PvE character become more like a PvP only created character.

I would venture a guess that ANet doesn't want to reduce the PvE overhead for the role play side of the game any more than it already has been.
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Old Feb 04, 2007, 12:45 AM // 00:45   #64
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Originally Posted by Kuldebar Valiturus
That's very possible.
That part made me laugh.

In real life I'm not so up front and so much of an asshole.
But eh, thanks for putting all my ideas into a neat little shell.
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Old Feb 04, 2007, 01:55 AM // 01:55   #65
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/signed

It should teach all unlocked skills in yout account, not only core.

also /signed to the proposal of not allowing capture signet until the capture signet mission of each campaign is done.

About the part about a prophecies char having nightfall & factions skills aviable without been ever in cantha or elona... the solution is as simple as with the capture signet, not aviable until the travel to cantha/elona mission is done. Anyway, i don't think how could that affect, the 'noob character' will just have more options to do a low level build and has the same sense as a fresh out of presearing character with skills that can only be bought at marhan's grotto, which is a bit longer to get than cantha or elona (even beeing in tyria ).

Let's say it's something like this: ¿can you only learn chinesse (canthan skills) if you travel to china (cantha) or you can learn it in a language academy (guild hall) at your homeland (tyria)?
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Old Feb 05, 2007, 04:39 AM // 04:39   #66
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Default Skill trainer in Guild Halls

I am just wondering if Anet has ever looked at the skill trainer you can buy for you guild hall. We had one in our old guild hall, and were disgusted that something that lame would cost 100k. Even if you have already unlocked the skill, you couldn't even get all the non elite proph skills that you can grab if you have ember light camp.
Our guild hall is from Factions, and same thing, there are no skills for the 4 new characters. Is Anet ever going to put it, so that each character can buy the non elite skills that character has unlocked? From any chapter? So if your assasin needs a skill, instead of mapping over 3 different chapters, we could just come to our guild hall and buy it there?? Same for rit, dervish and paragon. I don't think it's fair to pay 100k for a skill trainer that doesn't even give all the skills.
I am sorry if this thread has already been listed, but there are just way too many threads to look through on here. It would be great if they would update that skill trainer, at least then it would be worth spending 100k (which a lot of guilds actually do have a hard time coming up with) on this NPC.
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Old Feb 05, 2007, 09:06 AM // 09:06   #67
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yea i agree. its only use for me is buying SoC's, mapping can be such a pain when u need a few skills to make the build you want
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Old Feb 05, 2007, 10:58 AM // 10:58   #68
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Agreed, a skill trainer holding all unlocked skills in the Guild Hall is a must

EDIT~ bar elites obviously (I thought I'd clarify in case someone mentioned that)

Last edited by Lonesamurai; Feb 05, 2007 at 11:05 AM // 11:05..
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Old Feb 05, 2007, 11:03 AM // 11:03   #69
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It's a REAL simple update too, just make it so all the skills you have unlocked on the account are available to buy there.

/signed, and htfu anet
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Old Feb 05, 2007, 12:23 PM // 12:23   #70
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Unfortunately there is a fairly obvious reason they dont want a complete skill trainer in guild halls.

You dont want a PvE lvl10 players, going to the guild hall and buying a very powerfull skill from the word go. You would have an over-powered player, trying to use a skill which they cant use effectively yet.

The idea is that the spells/skills suit the location and the development of the character. You dont want a low level elemental having access to high energy demanding spells. Something which noobs would run out to purchase if they knew they could.

Imagine a lvl12 ele going to the GH and buying meteorshower. Only to find they cant use it because their energy requirement arent enough, or finding they blitz the area too easily. I wouldnt see much fun in starting out new, and being able to blitz an area. You need some challenge.

Basically, if they had a trainer with full skills, we would have low level PvE players with access to skills they shouldnt have access too yet.

What would be the point of playing through the PvE side if you had 100% access from the start.

The best thing is to just remove the skill trainers from the GHs, or restrict what you can buy from them depending on your level or number of missions accomplised.

Last edited by freekedoutfish; Feb 05, 2007 at 12:28 PM // 12:28..
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Old Feb 05, 2007, 01:47 PM // 13:47   #71
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Semi-agreed.
The price should be lowered, and it should include:
Ritualist and Assassin "Core" (Factions) skills
and
Dervish and Paragon "Core" (Nightfall) skills.
After all, he only holds core skills...but Prophecies is not "core" for these four classes. It frustrates me clicking on the skill trainer for my Ritualist and seeing only Mesmer skills.
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Old Feb 05, 2007, 01:51 PM // 13:51   #72
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Quote:
Originally Posted by freekedoutfish
Unfortunately there is a fairly obvious reason they dont want a complete skill trainer in guild halls.

You dont want a PvE lvl10 players, going to the guild hall and buying a very powerfull skill from the word go. You would have an over-powered player, trying to use a skill which they cant use effectively yet.
Er... the suggestion was for trainers to sell skills which are *already unlocked* (by getting them on another character or with Balthazar faction) - the way that every other skill trainer in the game does. It would be no more 'overpowered' than the skill trainer in Shing Jea or Ascalon City.

OK, long story short /signed
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Old Feb 05, 2007, 02:53 PM // 14:53   #73
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/signed

A real easy and fast thing to fix, dunno why it hasnt already.
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Old Feb 05, 2007, 03:16 PM // 15:16   #74
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/signed...

...I thought this too, the skill trainer should cost 50k max considering his unless list of skills.

I think it would be great if he sold every 'unlocked' skill, but the problem there is the PvP packs you can buy. These effectively unlock ALL skills from that chapter.

To make this work, i think the skills would have to have some character level requirement. If your character is level 20, he can get them all (providing they were unlocked), but at level 10, he can only access skills thought to be 'reasonable' for a character of that level.

This is a lot more complicated than it looks and still retain game balance. All the same, i'm signing as it is something i'd like to see ammended.
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Old Feb 05, 2007, 04:17 PM // 16:17   #75
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Quote:
Originally Posted by Mr_Cynical
Er... the suggestion was for trainers to sell skills which are *already unlocked* (by getting them on another character or with Balthazar faction) - the way that every other skill trainer in the game does. It would be no more 'overpowered' than the skill trainer in Shing Jea or Ascalon City.

OK, long story short /signed
Ok....! Well im sorry that I mis-understood. But am I wrong in thinking that skill trainers in GHs, sell PvE skills too or are they just PvP?
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Old Feb 05, 2007, 04:34 PM // 16:34   #76
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All skill trainers in the game will sell you skills your PvE toon skills that have already been unlocked for that account that are available for that campaign, even if it's an "end-game" skill. So the argument of a low level character having high-end skills is pointless, since my level 2 ele can have the same skills as my level 20, minus elites of course. So I see no reason why the Guild Hall trainer shouldn't do the same. At least then it would be worth the outrageous price tag.

/signed
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Old Feb 05, 2007, 04:47 PM // 16:47   #77
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Quote:
Originally Posted by freekedoutfish
Unfortunately there is a fairly obvious reason they dont want a complete skill trainer in guild halls.

You dont want a PvE lvl10 players, going to the guild hall and buying a very powerfull skill from the word go. You would have an over-powered player, trying to use a skill which they cant use effectively yet.

The idea is that the spells/skills suit the location and the development of the character. You dont want a low level elemental having access to high energy demanding spells. Something which noobs would run out to purchase if they knew they could.
Yeah as mentioned above you... don't quite... understand whats meant by this...

the guild hall trainer only sells the unlocked CORE skills that your account has unlocked, the difference is, it SHOULD sell ALL skills you have unlocked on your account

plus, since when, with running so rampant, would this change anything? right now, if you have unlocked all Ele and Warrior skills from prophecies, if you make another E/W or W/E, as soon as you get through the searing to Old Ascalon, you have access to every skill from the skill trainer there... just the same as if you unlock them with Balth Faction or buy the Pvp unlock packs
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Old Feb 05, 2007, 04:48 PM // 16:48   #78
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And how about someone getting run to Droks and using the skills npc there? And don't forget getting max armor for your level 7 toon and going through the game with that.

/sign * multiple times


or please give me back 75k
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Old Feb 05, 2007, 05:09 PM // 17:09   #79
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Question

Quote:
Originally Posted by sykoone
All skill trainers in the game will sell you skills your PvE toon skills that have already been unlocked for that account that are available for that campaign, even if it's an "end-game" skill.

/signed
Not sure this is true. I have unlocked Meteor Shower on my account, yet if my ele goes to any of the skill traders in Kamadam, Lion's Arch or K Center, it is not available to buy?
I'm sure that has been the same for some skills for my Factions Warrior when getting unlocked skills from Prophecies too?

Can anyone expand on or clarify this?

Thanks
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Old Feb 05, 2007, 05:41 PM // 17:41   #80
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Quote:
Originally Posted by Ferret
Not sure this is true. I have unlocked Meteor Shower on my account, yet if my ele goes to any of the skill traders in Kamadam, Lion's Arch or K Center, it is not available to buy?
I'm sure that has been the same for some skills for my Factions Warrior when getting unlocked skills from Prophecies too?

Can anyone expand on or clarify this?

Thanks
Meteor Shower is a Prophecies skill, so it will only be available from Prophecies Skill Trainers, however, if you have unlocked Meteor Shower and its not showing up at any Skill Trainers apart from the one's that you can first buy it from which are:

Skill Trainers:However, once you have this, unlocked, that character of course won't be able to buy it as he already has it...

Create another character (best to run through presear and get to Old Ascalon) and the Skill Trainer in Old Ascalon will have it available for your new character (as long as its an Ele primary or secondary)
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